![]() ![]() Landslide: Crush enemies between 2 pillars of earth, dealing damage. Wild Impulses: Your Core Skills cost 5% more Spirit but deal 10% increased damage.Abundance: Basic Skills generate 10% more Spirit.Heart of the Wild: Maximum Spirit is increased by 3. Wild Wind Shear: Wind Shear grants 3 additional Spirit for each enemy hit beyond the first.Fierce Wind Shear: Each enemy hit by Wind Shear increases your Movement Speed by 5% for 5 seconds, up to 20%.Enhanced Wind Shear: Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.Wind Shear: Conjure a piercing blade of wind, dealing damage. Wild Storm Strike: Storm strike chains to 2 additional targets.Fierce Storm Strike: Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.Enhanced Storm Strike: Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.You gain 25% Damage Reduction for 3 seconds after dealing damage with Storm Strike. Storm Strike: Electricity gathers around your weapon, dealing damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time is chains. ![]() Wild Maul: Maul has a 10% chance to Knock Down enemies for 1.5 seconds.Fierce Maul: Increases the range and radius of Maul by 30%.Enhanced Maul: If an enemy is hit by Maul, then Fortify for 2% of your Base Life.Maul: Shapeshift into a Werebear and maul enemies in front of you, dealing damage. Wild Earth Spike: Summon a second Earth Spike when hitting an immobilized or Stunned enemy.Fierce Earth Spike: Fortify for 2% of your Base Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.Enhanced Earth Spike: Earth Spike has a 10% chance to Stun for 2.5 seconds. ![]()
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