![]() ![]() They left the GBA behind and looked toward the road ahead. Endgame Studios followed suit not long after, though. So understandingly, publishers had their eyes set on the future. This would also be the same E3 that Nintendo and Sony unveiled the Nintendo DS and PSP. "GBA was getting a bit long in the tooth, and everyone just wanted to buy an already made game (and pretty cheaply)." "No one was particularly interested in the tech or hiring us to make Mega Man or any other platform game," recalls Grant. Grant and Nick pitched their Mega Man X GBA demo to anyone they could snag at E3. A formal audio conversion wasn't a priority at the time. The music wasn't converted for GBA hardware, but presented in. In terms of music, it had the title track and one stage track. It consisted of an original level (pictured above) with a short boss fight at the end. In the lead-up to E3 2004, the demo was finished. " I remember the full screen animation on the title screen being a particular nuisance as well." "Optimizing physics & collisions that involve ramps is always a challenge on low end hardware," says Grant. Grant and Nick faced some challenges porting the game to their engine, which they were still in the process of building. Getting Mega Man X running on the Game Boy Advance wasn't trivial. "Nick suggested Mega Man X would be a good idea - very recognizable, running on approximately the same hardware as GBA, and we could also achieve it without artists, as we could use the sprites and background tiles from the original game." We also had a lot of experience making platform games, and Nick in particular loved platform games and the Mega Man series," explains Grant. Additional sprites were "Photoshopped" in. That demo was none other than Mega Man X on the Game Boy Advance. "In those days that meant going to E3, and meeting as many publishers as we could, showing them what we could do," says Grant. "We concentrated on creating a demo that could show off our game engine and capabilities in developing platform games." In order to bootstrap Endgame, Grant and Nick decided their best option would be to solicit work from publishers. But at the time, indie developers had few, if any, avenues to ship content without a publisher. Free from the confines of tight schedules and back-breaking deadlines, they could make anything they want!. The two friends would go on to establish Endgame Studios in 2003. There have been 12 likes from 12 votes on this game.In the early 2000s, Grant Davies and Nick Kovac left Torus Games to start a studio of their own. Please click inside the screen to activate the controls The game also features hidden power ups in every level, refillable tanks, and special suits. In this popular side scrolling action shooter you will face big bosses that are weak against a certain skill, dozens of enemies, and tricky platforms. The game features new characters, new gammeplay, and an entirely new story set 100 years after the original 8 games. Mega Man X is a Super Nintendo (SNES) spinoff of the classic NES Mega Man series, and is the first Megaman franchise on the SNES arcade. Collect special armor parts to upgrade your special X abilities! Together with Zero, you must assault the enemies in this action side scrolling platform game. ![]() Control Mega Man X and dive into battle against the Mavericks and their leader Sigma. ![]()
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